With your deck of tarokka cards, the Dungeon Master can mix up parts of the adventure such as the identity of a powerful ally, the placement of crucial magical items across Barovia, along with Strahd’s whereabouts within Castle Ravenloft. Curse of Strahd is a gothic horror journey which will take you on a course through Barovia that climaxes with a vampire hunt inside Castle Ravenloft. You’ll also find Curse of Strahd available through Steam, Fantasy Grounds, Roll20 and D & D Beyond.Īs players, adventurers are bewilderingly drawn to the realm of Barovia which is surrounded by some deadly fog and ruled by the vampire wizard Strahd von Zarovich. You can purchase the game at your local game store, bookstores like Barnes & Noble, as well as one of the convenient online retailers like Amazon. The master of Castle Ravenvolt is having guests for dinner and you are invited.”ĭoes that sound like a world you wouldn’t mind having some control over? It’s called the Curse of Strahd. Only the howling of the wind fills the midnight air. A lightning flash rips through the darkness, but Strahd is gone. The wind’s howling increases as he turns his gaze down toward the village of Barovia. “Rumbling thunder pounds the castle spires.
Beneath vicious storm clouds, the vampire Count Strahd von Zarovich is standing silhouetted up against the ancient walls of Castle Ravenloft. Untangle the mysteries of Ravenloft in this dread adventure for what’s being deemed the globe’s greatest role-playing game.įor just a second, imagine yourself living somewhere that’s more than just another world. There’s nothing like a great horror game.
#CURSE OF STRAHD SETTING MOVIE#
It’s one thing to watch a horror movie but it’s another when we can control the horror ourselves. I'd say that the easiest thing would be to provide a few subclasses, including a re-flavor of the College of Whispers for Bards (which comes very close to feeling like a psionic class).By: Areese Woodson How do you play TTRPG horror game ‘Curse of Strahd’? Psionics are the hardest part, and WotC still doesn't have a set of rules that has wowed the UA readers. Templars could be simulated using a Sorcerer King Pact for Warlocks, an Oath of Servitude for Paladins (and add a Background for other classes to be Templars). Goliaths can still stand in for Half-Giants, but there would still need to be rules for Thri-Kreen and Muls, and probably subraces for Halflings, Dwarves and Elves. As it is, it would require some added player options. It could hit most of the highlights of Dark Sun, and if it sold well enough, would hopefully get expanded into a new campaign setting. High level finds the party racing to some famous locales to gather up some macguffins to help them fight the Dragon, who is the final boss of the campaign. At mid-level Tyr fights off an attack by another city-state. There are a few adventures where the party help one group or another, including the former Templars, the Veiled Alliance, etc. The slave rebellion rises up, and Kalak is dead by the time the party are 3rd level.
The PCs start as enslaved would-be gladiators in Tyr, meeting some of the NPCs that will be important later (like that Gladiator, and that other Gladiator).
I think that Dark Sun is probably the simplest. So, I was thinking about what a CoS treatment for other settings might look like.